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World of Warcraft: Dragonflight - Creature Smooth Skinning

Here are a few of the creatures in Dragonflight to which I added physics and smooth skinned. The Centaurs are based on a rig I created for the Ardenweald Vorkai in Shadowlands.
Character Art: Christopher Chang, Aaron Morse, Natacha Nielsen, Van Franklin.
FX Art: Kali Goss.
Animations: WoW Animation Team.
https://www.artstation.com/defchurch
https://www.artstation.com/three9
https://www.artstation.com/natachanielsen
https://www.artstation.com/vanlogan
https://www.artstation.com/kalieve

I was responsible for smooth skinning and customizing the face rig for the new centaurs in Dragonflight. This is an custom build based on the Ardenweald Vorkai rig. Character art by Christopher Chang. Animations by Caitlin Geels and John Scharmen.

I was responsible for smooth skinning and customizing the face rig for the new centaurs in Dragonflight. This is an custom build based on the Ardenweald Vorkai rig. Character art by Christopher Chang. Animations by Caitlin Geels and John Scharmen.

I was responsible for the smooth skinning and physics on the Gargantuan Grrloc mount. Character art by Aaron Morse. Animations by the WoW Animation Team.

I was responsible for the smooth skinning and physics on the Gargantuan Grrloc mount. Character art by Aaron Morse. Animations by the WoW Animation Team.

I was responsible for the smooth skinning and physics on Murkastrasza. Character art by Natacha Nielsen. FX art by Kali Goss. Animations by the WoW Animation Team.

I was responsible for the smooth skinning and physics on Murkastrasza. Character art by Natacha Nielsen. FX art by Kali Goss. Animations by the WoW Animation Team.

I was responsible for smooth skinning the Primal Thunder Lizard. Character art by Van Franklin. Animations by the WoW Animation Team.

I was responsible for smooth skinning the Primal Thunder Lizard. Character art by Van Franklin. Animations by the WoW Animation Team.