Simple and user-friendly face rigs created for the new Goblin models created by character artist Kenny McBride. I worked alongside animator Kevin Rucker to create the easiest, but still robust, joint-based rig we could produce. Deformations are entirely joint driven with 41 skinned joints and 48 animation controllers.
Rig and skinning - Ty Viveiros
Character Art - Kenny McBride
Animation - Kevin Rucker
https://www.artstation.com/kennymcb
https://www.artstation.com/redruck