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World of Warcraft: Dragonflight - Dracthyr Rig

For Dragonflight, I had the pleasure of creating the rig for the Dracthyr Dragonform. The build spanned over several months of experimentation, successes, failures, restarts, and rebuilds. Some new methods were created just for this build: a single face rig that controls 3 different lengths of snouts at once, an auto-webbing system for the wings, the ability to customize the look of the character just like in the game. This is the most complex and time consuming build I have created, completely from scratch.
Rigging info: 243 skinned joints, 344 animation controllers, 18 unique snouts, 253 total pieces of geometry to smooth skin.
Rigging and skinning: Ty Viveiros
Character Art: Ariel Fain
Animation: Caitlin Geels, Ky Nguyen, John Butkus, Kyle Kenworthy, Marlowe Lexvold
https://www.artstation.com/pushinverts
https://www.artstation.com/cgeels
https://www.artstation.com/nicetryky
https://www.artstation.com/johnbutkus
https://www.artstation.com/kyleg
https://www.artstation.com/molexvold

I was responsible for the rig build and smooth skinning for the Dracthyr. Animation poses by Caitlin Geels and Ky Nguyen. Character art by Ariel Fain.

I was responsible for the rig build and smooth skinning for the Dracthyr. Animation poses by Caitlin Geels and Ky Nguyen. Character art by Ariel Fain.

The Dracthyr rig was created from scratch and contains: 243 skinned joints, 344 animation controllers, 253 unique pieces of geometry, and full customization options including texture color choice. Character art by Ariel Fain. Animation by Caitlin Geels.

The Dracthyr rig was created from scratch and contains: 243 skinned joints, 344 animation controllers, 253 unique pieces of geometry, and full customization options including texture color choice. Character art by Ariel Fain. Animation by Caitlin Geels.

With the Dracthyr face rig I had the challenge of creating a single rig to control 3 different lengths of snouts with varying joint placements. Many months of experiments resulted in the most expressive face rig I've built. Character art by Ariel Fain.

With the Dracthyr face rig I had the challenge of creating a single rig to control 3 different lengths of snouts with varying joint placements. Many months of experiments resulted in the most expressive face rig I've built. Character art by Ariel Fain.

The Dracthyr face rig contains: 76 skinned joints, 99 animation controllers, and 90 unique pieces of geometry for all of that sweet customization. Character art by Ariel Fain. Animations by Caitlin Geels, John Butkus, Kyle Kenworthy, and Marlowe Lexvold.

The Dracthyr face rig contains: 76 skinned joints, 99 animation controllers, and 90 unique pieces of geometry for all of that sweet customization. Character art by Ariel Fain. Animations by Caitlin Geels, John Butkus, Kyle Kenworthy, and Marlowe Lexvold.

I was responsible for smooth skinning the Dracthyr female visage with a main focus on the face, hair, and jewelry components. Character art by Ariel Fain.

I was responsible for smooth skinning the Dracthyr female visage with a main focus on the face, hair, and jewelry components. Character art by Ariel Fain.